The last days I worked on creating a new shader for VoxelIsland. There was always a problem to understand levelation in VoxelIsland, because there was simply no differential between the height layers. I fixed that by adding a taint color to the texture which is depending on the height of the environment. The new shader simply is a modification of the other height shader. As you can see in the picture, in a temperate world the game gets a bit blueish. I hope you like the update so far.